MECHSHIRE SAGA
The current game guide

Venture out. Bring something home.

Mechshire Saga is a pixel-art action platformer built around compact, dangerous expeditions. Accept a contract, explore optional routes, gather an unsecured haul, defeat the objective, and reach recall before the realm takes it back.

24 campaign expeditions3 realms12 world tiersModular weaponsStella companion
24Campaign routes
4Workstations
8Weapon frames
30Level cap

The core loop

1. Prepare

Choose a contract, equip a frame and modules, assign consumables, and decide which supplies are worth risking.

2. Explore

Push through the main path or climb into optional upper routes where supply caches are more likely to appear.

3. Extract

Complete the contract and reach recall. Only a successful extraction secures the expedition haul.

4. Rebuild

Refine materials, restore camp facilities, train attributes, craft equipment, and chart the next realm.

Important: permanent camp inventory is safe. Death or abandonment only loses the current unsecured haul and provisional cache supplies.

What makes a run matter

Contracts over kill counts

Renown comes from objectives and successful extraction, not from farming enemies. Each contract must be completed in one expedition.

Optional routes pay

Upper platforms and longer paths carry more danger and a better chance of supply caches containing field consumables.

First clears matter most

The first completion grants the full contract reward and first-clear Renown. Repeats keep normal haul but pay only a small Gold stipend.

Field guide

Your first expedition

The standalone tutorial teaches movement, combat, loot, and recall. After that, the campaign opens with two Mirakam routes and the camp becomes your long-term base.

Before launch

Take a contract

  • Read its target, world tier, and expected resources.
  • Bring healing or utility items in the 10-slot hotbar.
  • Match the weapon frame to the route: speed, range, spread, or penetration.
  • Leave irreplaceable supplies at camp if the route is unfamiliar.

Know what is at risk

Everything collected during the expedition is held in the temporary haul. Cache supplies may be used immediately, but unconsumed cache items only join permanent inventory after extraction.

Camp stock, equipment progression, character levels, and research are not stripped by a failed run.

During the run

1

Secure a route

Clear enough space to retreat. Realm enemies have different pressure patterns, and elites can appear with gold tint and stronger stats.

2

Choose your detours

Upper platforms are deliberately more rewarding and are the best place to search for food, bandages, potions, and extra materials.

3

Complete the objective

Contract progress is expedition-local. Leaving early or dying resets the objective for the next attempt.

4

Reach recall

The recall platform banks the haul, grants the contract reward, and awards Renown when appropriate.

Ashen Crucible: this optional wave-survival challenge is separate from campaign contracts. It tracks your best wave and pays Gold plus tier-matched materials.
Campaign

Three realms, 24 expeditions

The campaign has eight authored routes per realm. Mission difficulty uses twelve shared world tiers, so several routes can share a tier while emphasizing different layouts and resources.

Realm I · WT 1–4

Mirakam

Bioluminescent forests, old-growth ruins, fungi, salvage, and vertical routes. No realm-wide combat affix.

  1. Mirakam Jungles WT1 · TitanSteel and supplies
  2. The Hollow Crucible WT2 · RuneOre and bindings
  3. The Ashen Flats WT3 · Pyrite, Fuel, Resin
  4. Canopy Pass WT2 · preparation supplies
  5. Sunken Grove WT2 · shield materials
  6. Ember Trail WT3 · Pyrite and Resin
  7. Oldgrowth Ridge WT3 · final route supplies
  8. The Verdant Reach WT4 · boss cache
Realm II · WT 5–8

Kazem Dun

Crystal caves, frozen chasms, ossuaries, and wraithwood. Frenzied enemies move and attack faster.

  1. Shardfall Approach WT5 · Veridian
  2. Crystal Galleries WT6 · NecroticOre
  3. Frozen Chasm WT7 · EldritchOre
  4. Prism Causeway WT6 · NecroticOre
  5. Ossuary Descent WT6 · NecroticOre and Fiber
  6. Wraithwood Vault WT7 · EldritchOre and Resin
  7. Gravewind Crossing WT7 · EldritchOre and FrostSteel
  8. Sepulchral Citadel WT8 · boss cache
Realm III · WT 9–12

Impinem

An ancient futuristic temple realm of blue rock, marble, gold, luminous machinery, and unstable rifts. Enemies are armored and can explode on death.

  1. Impinem Ashfall WT9 · Crimsonite
  2. Cobalt Tidelands WT9 · Crimsonite and Mysticite
  3. Impinem Foundry WT10 · Mysticite
  4. Lumen Floodway WT10 · Mysticite and Drakonite
  5. Impinem Breach WT11 · Drakonite
  6. Riftwake Reach WT11 · Drakonite and Arcanite
  7. Apex Causeway WT12 · Arcanite and Drakonite
  8. Impinem Apex WT12 · final boss cache and Bloodstone path

How new realms open

Mirakam Survey

The first two Mirakam routes are available at the start. Researching the survey reveals its preparation and survey routes.

Boss cache to chart

The Verdant Reach cache contract enables Kazem Charts research. The Sepulchral Citadel cache enables Impinem Charts. Researching the chart—not the boss kill by itself—unlocks the next realm.

Mechshire Camp

Four workstations, clear purposes

The older collection of small stations has been consolidated into four animated camp buildings. Every recipe and progression function now belongs to one of them.

3 levels

Forgeworks

Refining + equipment assembly. Smelt ores, distill fuel, build weapon frames and gun cores, and assemble Stella's chassis.

  • I: 50 Gold, 5 TitanSteel, 4 Wood
  • II: 500 Gold, 2 Veridian Ingots, 4 EldritchOre, 2 FrostSteel
  • III: 1,000 Gold, 2 Drakonite Ingots, 1 Arcanite Ingot, 1 Bloodstone
1 level

Field Laboratory

Alchemy + medicine + cooking. Brew potions and turn herbs and expedition resources into bandages, food, and drinks.

Build: 75 Gold, 3 TitanSteel Ingots, 2 Dewleaf.

2 levels

Runeforge

Specialized equipment. Create gun enchantments, scaling trinkets, and realm runes.

  • I: 200 Gold, 2 TitanSteel Ingots, 1 Pyrite Ingot, 5 RuneOre
  • II: 600 Gold, 6 EldritchOre, 3 FrostSteel, 2 Crimsonite
1 level

Command Archive

Research + character development + cartography. Train attributes, conduct research, and create charts that open later realms.

Build: 150 Gold, 2 TitanSteel Ingots, 4 RuneOre.

Economy rule: crafting is the efficient source of consumables and progression gear. The shop carries premium emergency supplies, so expeditions and station upgrades remain valuable.
Long-term progression

Renown, attributes, and perks

Your character reaches level 30 through Renown earned from objectives and extraction. Combat kills are threats to manage, not an unlimited experience farm.

30Maximum level
10Perk choices total
7Trainable attributes
3Perk options shown

Each level requires 100 + 50 × (current level − 1) Renown. Every third level awards one perk point and presents three available perks.

Attributes

Vigor

Maximum health.

Guard

Maximum shield.

Power

Weapon damage.

Tempo

Fire rate.

Mobility

Movement and jumps.

Survival

Health regeneration.

Focus

Critical-hit chance.

Perk pool

PerkEffectPerkEffect
Fortified Frame+50 healthShield Relay+50 shield
Executioner+25% critical damageField Medic+2 health recovery
Hardened+2 flat damage reductionSharpshooter+5% critical chance
Overcharge+8 damageWarded+1 shield recovery
Survivor+25 health, +1 recoveryPrecision Core+10% critical damage, +3% critical chance
Current player menu: inventory and character sheet. The old nonfunctional Craft tab and unlimited stacking permanent-buff system are no longer part of the game.
Equipment system

Build a weapon, do not just replace one

Your loadout has five finite equipment slots: weapon frame, gun core, gun enchantment, trinket, and rune. Frames define the firing pattern; modules shape how it performs.

Weapon frames

Frontier RepeaterFrontier RepeaterBalanced starter, single shot
Needle DriverNeedle DriverRapid small critical rounds
Bramble ScattergunBramble ScattergunFive-pellet close cone
Runic CarbineRunic CarbineQuick, accurate, long range
Verdant RailVerdant RailHeavy shot with two pierces
Storm LanceStorm LanceThree-round burst
Wisp SeekerWisp SeekerTwin homing shots
Apex ArcApex ArcTwin piercing, mild homing

Gun cores

Burst

+6 damage.

Rapid

−0.05 second cooldown.

Scatter

+1 projectile and wider cone; each deals 22% less.

Siege

+18 damage; Realm III technology.

Arc

+8 damage and −0.04 second cooldown.

Guidance

Adds homing behavior.

Cataclysm

×1.22 projectile damage and +1 pierce.

Enchantments, trinkets, and runes

Enchantments

  • Ember: +30% extra damage
  • Frost: slows non-boss movement 45%
  • Storm: chains 50% damage nearby
  • Verdant: +2 health and +0.5 shield regen
  • Void: +1 pierce

Trinkets

Verdant Ward I–III: scaling shield, shield regeneration, and armor.

Wayfarer I–III: scaling health and health regeneration.

Realm runes

  • Frostward: −3 incoming damage
  • Razorwind: +8 damage
  • Blastward: −4 incoming damage
  • Sunfire: +12 damage
Companion

Stella grows through research

Stella is assembled at Forgeworks, then advanced through route-gated research. Her silhouette, base palette, and size stay consistent; upgrade layers, glow, particles, abilities, and behavior show her growth.

Stella Chassis: 25 Gold, 1 TitanSteel Ingot, 2 RuneOre, 2 Wood, and 1 Resin.
Stella companion

Your expedition partner

She hovers around a shoulder anchor, leans into combat, catches up after dashes, investigates points of interest, and reforms beside you if left far behind.

Upgrade tiers

TierCombat packageSupport
IFollow behavior unlockedBase companion
II15 damage every 2.5sStar Burst and Healing Wave available
III3 shots × 20 every 1.5sShield Surge available
IVTier III offense15% max-health pulse every 25s; Nova available
V3 shots × 40 every 1.0sStella Fury available
VITier V offenseHealing pulse every 15s
VII3 shots × 50 every 0.8sStronger visual upgrade package
VIII3 shots × 60 every 0.7sHealing pulse every 10s

Craftable ability charges

Star BurstStar Burst · T2Targets the nearest three enemies
Healing WaveHealing Wave · T2Restores 30% max health
Shield SurgeShield Surge · T3Restores 50% max shield
Nova BlastNova Blast · T415 shots over roughly 4.5 seconds
Stella FuryStella Fury · T550 glowing clones rain down

Each use consumes one crafted charge. Every ability slot has its own 30-second cooldown.

Survival supplies

Potions, food, bandages, and drinks

Assign consumables or Stella ability charges to the configurable 10-slot hotbar. All field consumables share a 3-second use cooldown, so positioning still matters.

Potions

Health IHealth IHeals 50% max HP
Health IIHealth IIHeals 100% max HP
Health IIIHealth IIIHeals 150%, capped at max
Regen IRegen I+5% HP/tick for 15s
Regen IIRegen II+10% HP/tick for 15s
Regen IIIRegen III+15% HP/tick for 15s
Fire Rate IFire Rate I12% faster for 15s
Fire Rate IIFire Rate II24% faster for 15s
Fire Rate IIIFire Rate III36% faster for 15s
Damage IDamage I+20% for 15s
Damage IIDamage II+40% for 15s
Damage IIIDamage III+60% for 15s

Field supplies

ItemEffectItemEffect
Trail Sandwich25% healthField Bandage20% health
Hearty Ration35% healthReinforced Bandage35% health
Restorative Stew50% healthSoulweave Bandage55% health
Auric Ration60% healthVoidcap Bandage60% health
Seraphic Ration65% healthBloodbloom Broth75% health
Phoenix Feast90% healthFrostfern Tea35% shield
Ember Coffee12% faster fire rate for 15sSupply cachesFood, bandages, or potions
Shop stock: Field Bandage costs 60 Gold and Frostfern Tea costs 90 Gold. These are expensive emergency purchases; the Field Laboratory is the economical source.
Resource ladder

Materials follow world tier

Enemy loot, route rewards, recipes, and equipment progression use one material ladder. Higher routes introduce the next ore instead of invalidating every earlier resource.

World tierPrimary materialVendor valueRegion
1TitanSteel25 GoldMirakam
2RuneOre40 Gold
3Pyrite60 Gold
4Ingotium90 Gold
5Veridian130 GoldKazem Dun
6NecroticOre200 Gold
7EldritchOre300 Gold
8FrostSteel450 Gold
9Crimsonite675 GoldImpinem
10Mysticite1,000 Gold
11Drakonite1,500 Gold
12Arcanite2,250 Gold
UltimateBloodstone3,400 GoldFinal progression

Herbs

There are 48 named herbs in six bands of eight. The band rises roughly every two world tiers. Small foliage supplies herbs; full trees are permanent scenery and do not drop loot. Tier-matched enemies can also help fill shortages.

Band I · WT 1–2

Dewleaf, Bramblewort, Sunpetal, Marshmint, Thornbud, Cloverroot, Mossbloom, Wildsage

Band II · WT 3–4

Emberblossom, Frostfern, Gloomcap, Silkbark, Witchgrass, Duskthistle, Hollowreed, Ravenroot

Band III · WT 5–6

Mananettle, Azurevine, Spellmoss, Glimmerleaf, Runeblossom, Tidalbloom, Whisperfern, Stardust Lichen

Band IV · WT 7–8

Wraithvine, Shadowbloom, Nightshade Lotus, Soulpetal, Phantomroot, Hexbramble, Voidcap, Dreamthistle

Band V · WT 9–10

Sunflare Lotus, Goldenmyrrh, Dawnspire Bloom, Radiant Saffron, Auric Fern, Gildedthorn, Seraph's Tear, Emberglow Lotus

Band VI · WT 11–12

Bloodbloom, Dragon's Breath, Crimson Lotus, Heartsbane, Infernal Myrrh, Phoenix Petal, Wyrmroot, Eternal Blossom

Threat reference

Every realm changes the pressure

Enemy health, damage, speed, loot, and elite chance scale from mission world tier. Realm rules add identity on top of that shared progression.

Mirakam

Fungus Sprouts, Brutes, Spitters, bats, green copters, and forest threats establish the baseline. Learn spacing, vertical attacks, and when to commit to a detour.

Kazem Dun

Mystic Fighters, Scouts, Sorcerers, elves, clouds, and robotic threats are frenzied: faster movement and attack pace.

Impinem

Zombie Juggernauts, Mummy Rogues, Mummy Mages, Lava Golems, spheres, skulls, and temple guardians are armored; many create an explosive death burst.

Elites and bosses

Elite enemies

Gold-tinted elites can roll per spawn. They carry more health, damage, and speed, but improve loot. Treat the tint as a warning before entering a cramped fight.

Authored bosses

The Verdant Reach guardian, Sepulchral Citadel guardian, and Impinem Apex Clone Boss use authored encounters rather than random elite or normal realm-affix rules. Their cache contracts enable the next cartography research step.

Impinem warning: a defeated enemy can still be dangerous. Leave room for the death burst instead of standing on the body for its drop.
Input & accessibility

Controls and settings

Prompts adapt to keyboard or controller. Inputs can be remapped, and settings separate display, comfort, and detailed audio control.

Keyboard & mouse

AD Move

Space Jump

LMB Shoot

E Inventory / character

F Build / interact

Q Shop / quest context

1–90 Hotbar

Esc Options

Controller

A Jump

RT Shoot

X Inventory / character

Y Interact / shop

LBRB Cycle hotbar

R3 Use selected slot

D-pad Quick-use first four

Start Options

Display and comfort

Display

  • Windowed, borderless, fullscreen
  • Aspect-safe resolution presets
  • 1280 × 800 Steam Deck preset
  • VSync
  • Sharp or Smooth pixel mode

Comfort

  • Screen shake: Off, Low, Full
  • Controller vibration
  • Auto, Controller, or Keyboard prompts
  • Large text mode
  • Remappable inputs

Audio groups

  • Master
  • Level & Menu Music
  • All SFX
  • Player & Weapons
  • Enemies & Bosses
  • World & Ambience
  • Interface
  • Dialogue & Voices
Steam App 3478070

Cloud saves and achievements

Steam integration supports cloud-synced campaign saves and backups, statistics, rich presence, and offline progress catch-up. Display options remain machine-local so one PC's resolution does not break another device.

Achievements

1

Field Initiation

Complete the tutorial.

2

Home, Reforged

Rebuild the core camp facilities.

3

Safe Return

Complete a successful extraction.

4

Veteran Explorer

Complete 25 expeditions.

5

Contract Specialist

Complete 10 contracts.

6

Verdant Fall

Defeat the Mirakam capstone boss.

7

Beyond the Canopy

Unlock Kazem Dun.

8

Gravewind Broken

Defeat the Kazem Dun capstone boss.

9

Ancient Horizons

Unlock Impinem.

10

Apex Severed

Defeat the Impinem Apex boss.

11

Stella Ascendant

Research Stella Tier VIII.

12

Arsenal Apex

Build the final weapon frame.

13

Crucible Tempered

Reach wave 10 in the Ashen Crucible.

14

Bloodstone

Obtain the ultimate progression material.

Campaign integrity: using any cheat permanently disables Steam achievement and statistic progress for that save. Other clean saves remain eligible.
Optional testing tools

Cheat codes

Type a code during gameplay while no menu or text field is active. Codes are useful for experimentation and accessibility, but mark that campaign as ineligible for Steam achievements and statistics.

CodeEffect
IDDQDToggle god mode.
NOCLIPToggle flight / collision-free traversal.
IDKFAAdd 10,000 Gold.
IAMRICHAdd 999,999 Gold.
GIMMEAdd a broad supply of items.
HEALMERestore full health and shield.
STELLAMAXSet Stella to Tier VIII.
MAXBUFFSMaximize migrated legacy buff totals.
UNLOCKUnlock all campaign realms.
One-way choice: the eligibility flag is saved before the cheat effect is applied. Returning to the menu does not re-enable achievements for that campaign.